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OzN!?
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// Counter-Strike 1.6   

echo " Welcome*

Binduri arme :
//~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~
bind "F1" "famas;primammo;galil;primammo;;vest;hegren;secammo"
bind "F2" "awp;primammo;vesthelm;defuser;hegren;secammo"
bind "F3" "ak47;m4a1;primammo;vesthelm;defuser;hegren;secammo"
bind "F4" "deagle;defuser;vest;hegren;sgren;secammo;flash"
bind "F5" "snapshot"
bind "F6" "mp5;primammo;vesthelm;defuser;hegren;secammo"
bind "F7" "defuser;primammo;vesthelm;hegren;secammo"
alias +p "+jump; +duck"
alias -p "-jump; -duck"

:: Binds
//~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~
bind "TAB" "+showscores"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+p"
bind "," "buyammo1"
bind "." "buyammo2"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "0" "slot10"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "g" "drop"
bind "m" "chooseteam"
bind "n" "buyequip"
bind "o" "say /raNk"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "~" "toggleconsole"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "f" "stop_reload;weapon_knife;wait;lastinv;wait"
bind "mouse4" "+duck;wait;-duck;wait"
bind "MWHEELDOWN" "+duck"
bind "MWHEELUP" "+jump"

:: Commands
//~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~
_cl_autowepswitch "1"
_snd_mixahead "0.1"
ati_npatch "1.0"
ati_subdiv "2.0"
bgmvolume "1.000000"
bottomcolor "6"
brightness "1.40000"
cl_crosshair_size "medium"
cl_crosshair_translucent "0"
cl_dynamiccrosshair "0"
cl_dlmax "128"
cl_forwardspeed "800"
cl_upspeed "800"
cl_showfps "0"
cl_downspeed "800"
cl_backspeed "800"
cl_sidespeed "800"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_logocolor "#Valve_Blue"
cl_logofile "v_1"
cl_lw "0" //
cl_minmodels "1"
cl_radartype "1"
cl_shadows "1"
cl_timeout "35"
cl_vsmoothing "0.05"
cl_weather "1"
max_smokepuffs "-1"
max_shells "-1"
con_color  "0 175 250"
console "1"
crosshair "4"
fastsprites "0"
fps_max "100"
fps_modem "0"
gamma "3"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "1"
gl_monolights "0"
gl_lightholes "0"
gl_overbright "0"
gl_polyoffset "0.1"
gl_keeptjunctions 0
hisound "1"
hpk_maxsize "4"
hud_capturemouse "1"
hud_centerid "1"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "0"
joystick "0"
lookspring "0.000000"
lookstrafe "0.000000"
model "gordon"
MP3FadeTime "2.0"
MP3Volume "0"
mp_decals "30"
net_graph "3"
net_graphpos "2"
net_scale "5"
r_bmodelhighfrac "5.0"
s_a3d "0.0"
s_automax_distance "30"
s_automin_distance "2"
s_bloat "2.0"
s_distance "100"
s_doppler "0.0"
s_eax "0.0"
s_leafnum "0"
s_max_distance "1000"
s_min_distance "5"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
skin ""
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "4"
spec_pip "0"
suitvolume "0"
sv_aim "1.000000000000"
sv_voiceenable "1"
team ""
topcolor "30"
viewsize "120.000000"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "0.750000"
setinfo "_vgui_menus" "0"
cumparare...mareste fps
setinfo "ah" "0.000000"
setinfo "ghosts" "0.000000"
cl_resend 2
cl_corpsestay 0
//~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~
r_decals "128"
s_rolloff "1.0"
s_doppler "0.0"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "1000.0"
s_leafnum "0"
s_refgain "0"
s_refdelay "0"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2.0"
s_geometry "0"
s_geom_reverb "0"
s_reflect "0"
s_reverb "0"
s_usepvs "0"
s_verbwet "0"
s_occlude "0"
s_occ_epsilon "0"
s_occfactor "1"
cl_bob "0."    //
cl_bobup "0.5"  //
cl_bobcycle "0.8" //
cl_movespeedkey "0.55"
gl_clear "0"
gl_playermip "7.43"
r_mirroralpha "0"
r_traceglow "0"
r_detailtextures "0"
cl_crosshair_color "999 999 999"
graphheight "70"
net_graphwidth "-60"
scr_conspeed "9999"
volume "0.3"
name "qNp'"
model ""
sensitivity 2.900000000000000000000"
m_filter "0" // NEAPARAT 0
zoom_sensitivity_ratio "1.3"
+mlook
m_forward "1"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.022"

:: Net Settings
//~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~
cl_allowdownload "1"
cl_allowupload "1"
cl_download_ingame "0"
cl_cmdbackup "2"
rate "25000"
cl_cmdrate "101"
cl_updaterate "101"

ex_interp "0.01"
cl_weather "0"

r_dynamic "1"

r_novis "0"

r_traceglow "1"

r_wateralpha "1"

r_mirroralpha "0"

r_bmodelhighfrac "5.0"

r_lightmap "0"

gl_max_size "256"

precache "1"

mp_decals "20"

gl_affinemodels "0"

gl_alphamin "0.25"

gl_clear "0"

gl_dither "1"

gl_flipmatrix "0"

gl_flashblend "0"

gl_lightholes "0"


Fast-Zoom- Fast shot
//~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~
alias +qNp "+attack; wait; wait; wait; wait; wait; wait;wait; lastinv; wait; wait; wait;lastinv"
alias -qNp "-attack"
bind "mouse3" "+qNp"


Silent Running - alergi si nu te aude nimeni
//~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~
alias +duck_run.fP3 "alias cl_rebuy duck_run.fP3; cl_setrebuy PrimaryAmmo; rebuy; duck_run.fP3"
alias -duck_run.fP3 "alias cl_rebuy; -duck; alias dr_cycle.fP3 dr_loop.fP3.00"
alias duck_run.fP3 "dr_cycle.fP3; wait; rebuy"
Alias w1.bT9 "wait"
alias w5.bT9 "w1.bT9;w1.bT9;w1.bT9;w1.bT9;w1.bT9"
alias +du.bT9 "+duck;w1.bT9;-duck;w1.bT9;+duck"
alias -du.bT9 "w5.bT9;-duck"
bind "x" "+du.bT9"

//

clear
developer "0"
                               

echo "[*] Aliases loaded ok"
echo " "
echo "[*] Config - Loaded"
echo " "
echo "********************************"


echo "(c) qNp'. - All rights reserved"
echo "Config Incarcat. GL & HF but TC !"


_______________________________________
Doamne, da-mi droguri, alcool si curve ca ma descurc singur cu restu'.
OzN!?-><-Superman

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Pagini: 1  

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